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Project History
Single's Inferno: Choices
Netflix Games/XO Games/Series Entertainment
Experience your own romance in the emotional pressure cooker of "Single's Inferno," the hit Netflix dating show that viewers around the world have fallen for. In this choice-driven game, you and a group of other highly eligible contestants live and look for love on a remote tropical island, where your decisions shape the story. As romances and rivalries heat up, can you find someone you'd walk through fire for?
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Utilized Unity and a in-house proprietary CDN system..
The Ultimatum: Choices
Netflix Games/XO Games/Series Entertainment
Jump into the whirlwind social experiment of "The Ultimatum" in this narrative dating sim, where you'll create a character and make high-stakes choices to shape your own love story. You and your partner Taylor have signed on to participate in the show, with "Too Hot to Handle" and "Perfect Match" star Chloe Veitch as host. You'll meet other questioning couples, choose someone new to live with in a trial marriage, and then make a life-changing choice: Will you fully commit to your relationship, or pursue love with someone else?
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Utilized Unity and a in-house proprietary CDN system.

Evolution: The Video Game
North Star Games
Evolution: The Video Game is a digital adaptation of the board game, Evolution. Players create species, evolve by utilizing 17 different traits and attempt to survive in an ever-changing environment, all while trying to stave off Carnivores and starvation. The video game includes a full Single Player mode, including campaign against different AI personalities, and Multiplayer with Skill-Based Matchmaking and Custom Modes to play with your friends, both real time and asynchronous.
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Utilized Unity, PlayFab, and Photon.

Measure! Everything!
Math Talk
The best way for young children to learn math is through hands-on fun! Measure! Everything! uses augmented reality (AR) technology that brings 3D animals and objects to life in their homes, backyards, or wherever they are! Just pick a favorite animal or object—from pandas to dinosaurs to apples and so much more—and line them up to measure anything and everything around you. Or, take your whole family on an exciting guided “math adventure” and explore the math around your house or in your neighborhood—earning rewards along the way!
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Utilized Unity, PlayFab.
Real-time Networked Multiplayer VR Training Simulator
Avatar Partners, Inc
Developed for the Navy Security Forces, this VR application evaluated trainees on the standards and protocols for approaching active shooter scenarios. Due to security restrictions, the entire application was built to work on LAN with no external internet available. The application is cross-platform utilizing Meta Quest 3 for VR Players and PC for Host, Observers, and External Support.
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Built using Unity and Netcode for Game Objects.

Pier Pressure
Booz Allen Hamilton
Pier Pressure is a multi-part app featuring a role-playing game true to the “Navy experience.” Players go through the life of a naval officer working through the ranks of the U.S. Navy while still having fun at night with your friends. The game is coupled with resources to help Sailors practice responsible drinking behaviors in real life.
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Utilized Unity

PlantManager
The Equity Engineering Group, Inc.
PlantManager, which was called VCEPlantManager when I worked on it, is a four-tier C# application that models all of the equipment within a refinery, and runs complex calculations for reliability and inspection data for when shutdowns occur. You can learn more about the software in it's current iteration here

JexBot
Jexreffy Studios LLC
JexBot is a Discord Bot used to facilitate speedrun races for retro games. It is build on a NodeJS server with a MySQL backend. Commands are sent to JexBot through listening to channels in both Discord and Twitch. It contains only the revelant data for the racers in the community and manages the race automatically while it is progress.

Real-time Networked Multiplayer Educational VR Experience
NDA
Students can connect instantly to a VR classroom in which a teacher and other students interact with an immersive lesson plan, set in a location that wouldn't be feasible to visit in the real world.
Each participant has access to real-time, 3D spatial voice chat, allowing for natural communication, in addition to fully-networked interactions within the virtual space such as pointing, waving, and manipulating objects. A narrated audio track helps inform students as they move through the lesson, providing educational content in addition to that provided by networked instructors.

VR Public Service Announcement Application
NDA
The client wanted a number of Public Service Announcement experiences that were built in VR. They show a number of scenes where the player can interact in the VR environment and see the outcome of their actions. All of these experience showcase students in real-life situations and plays out this situation to a specific point. Once the situation reaches a tipping point, the player is asked whether they should intervene in the situation or allow the situation to play out. What then unfolds is the consequences of either doing the right thing or letting the other characters make their bad choices. It utilizes Unity and VRTK to generate these experiences.
Testimonials
Andrew Eiche, Project Manager
"Jeffrey is a fantastic developer with a sharp mind for tackling complex technical issues. His work ethic and ability to consistently deliver results were inspiring. It was a pleasure having him on the team!"
Brianna Woodward, Art Director
"I truly enjoyed working with Jeff over the last several years. His ability to rapidly implement UI and designs per spec without a loss of quality goes beyond expectation every time. He's a hard worker and a team player and I would be thrilled to work with him any time."
Jesse Comb, Senior Developer
"Jeff excels as a lead developer. Aside from being an skilled programmer, he has a knack for architecting systems. He effectively communicates that architecture, as well as coding standards, to other members of the development team. I would not hesitate to work with him on another complex project."



